Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Circuits Act

2R · Sorcery

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Similar cards

Color identity:
NameManaTypeText
First Response 3WEnchantment At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Contraband Livestock 1WInstant Exile target creature, then roll a d20. 1—9 | Its controller creates a 4/4 green Ox creature token. 10—19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.
Handy Dandy Clone Machine 3Artifact {2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
Defenders of Humanity X2WEnchantment When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance. {X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
Lingering Souls 2WSorcery Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Jenson Carthalion, Druid Exile GWLegendary Creature — Human Druid Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}. 2/2
Midnight Haunting 2WInstant Create two 1/1 white Spirit creature tokens with flying.
Spirit Summoning 1R/WR/WSorcery — Lesson Create a 3/2 red and white Spirit creature token.
Worthy Knight 1WCreature — Human Knight Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2
Renegade's Getaway 2BInstant Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
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