M:tG card similarity search
1GW · Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 2/3
Name | Mana | Type | Text |
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Inquisitor Greyfax | 1WUB | Legendary Creature — Human Inquisitor | Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3 |
Haktos the Unscarred | RRWW | Legendary Creature — Human Warrior | Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number. 6/1 |
Hunted Witness | W | Creature — Human | When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. 1/1 |
Daru Mender | W | Creature — Human Cleric | Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. 1/1 |
Golgari Death Swarm | 3BG | Creature — Bat Fungus Horror | Flying, vigilance 4/4 |
Line Cutter | 3B | Creature — Human Rogue Guest | When Line Cutter enters the battlefield, roll to visit your Attractions. 3/4 |
Azorius Knight-Arbiter | 3WU | Creature — Human Knight | Vigilance Azorius Knight-Arbiter can't be blocked. 2/5 |
Nightwind Glider | 2W | Creature — Human Rebel | Flying, protection from black 2/1 |
Torens, Fist of the Angels | 1GW | Legendary Creature — Human Cleric | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. 2/2 |
Knight of Malice | 1B | Creature — Human Knight | First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent. 2/2 |