Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Citadel of Pain

2R · Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

Similar cards

Color identity:
NameManaTypeText
Cybermat 2Artifact Creature — Robot Skulk (This creature can't be blocked by creatures with greater power.) Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures. 2/1
Rampaging Raptor 2RRCreature — Dinosaur Trample, haste {2}{R}: Rampaging Raptor gets +2/+0 until end of turn. Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects. 4/4
Hellspark Elemental 1RCreature — Elemental Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/1
Drakestown Forgotten 4BCreature — Zombie Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. 0/0
Entrapment Maneuver 3WInstant Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Orcish Catapult XRRInstant Randomly distribute X -0/-1 counters among a random number of random target creatures.
Ugin's Insight 3UUSorcery Scry X, where X is the highest mana value among permanents you control, then draw three cards.
Storm Herd 8WWSorcery Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Sakiko, Mother of Summer 4GGLegendary Creature — Snake Shaman Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/3
Tectonic Hazard RSorcery Tectonic Hazard deals 1 damage to each opponent and each creature they control.
Page 111