M:tG card similarity search
1WW · Enchantment
When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Path of Discovery | 3G | Enchantment | Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
Inspiring Cleric | 2W | Creature — Vampire Cleric | When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2 |
Daring Thunder-Thief | 3U | Creature — Turtle Rogue | Flash Daring Thunder-Thief enters the battlefield tapped. 4/4 |
Sphinx Mindbreaker | 5UU | Creature — Sphinx | Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. 6/6 |
Combat Thresher | 7 | Artifact Creature — Construct | Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When Combat Thresher enters the battlefield, draw a card. 3/3 |
Reservoir Walker | 5 | Artifact Creature — Construct | When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). 3/3 |
Sarah's Wings | W | Tribal Instant — Angel | Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.) |
Incite Rebellion | 4RR | Sorcery | For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control. |
Dispatch | W | Instant | Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature. |
Jadelight Spelunker | XG | Creature — Merfolk Scout | When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1 |