Card Codex

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17 May 2024: Card library updated.

City in a Bottle

2 · Artifact

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

Similar cards

Color identity:
NameManaTypeText
Shaman's Trance 2RInstant Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
Dispossess 2BSorcery Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.
Piece It Together USorcery Starting intensity 1 Draw a card. If Piece It Together's intensity is 4, instead take an extra turn after this one. Cards you own named Piece It Together intensify by 1.
Sowing Salt 2RRSorcery Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Angelic Harold 1WULegendary Creature — Angel Performer Flying When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1. 2/2
Main Event Horizon 3WWSorcery As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.
Rat Colony 1BCreature — Rat Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. 2/1
Spy Kit 2Artifact — Equipment Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip {2}
Spelltithe Enforcer 3WWCreature — Elephant Wizard Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}. 3/3
Alpine Moon REnchantment As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
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