Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

City in a Bottle

2 · Artifact

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

Similar cards

Color identity:
NameManaTypeText
Grenzo's Rebuttal 4RRSorcery Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.
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Incendiary Sabotage 2RRInstant As an additional cost to cast this spell, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature.
Soulblast 3RRRInstant As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
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Reality Acid 2UEnchantment — Aura Enchant permanent Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Goldbug, Scrappy Scout Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. 1/3
Faerie Tauntings 2BTribal Enchantment — Faerie Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Lure of Prey 2GGInstant Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield.
Encroaching Mycosynth 3UArtifact Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
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