M:tG card similarity search
· Land
City of Ass enters the battlefield tapped. {T}: Add one and one-half mana of any one color.
| Name | Mana | Type | Text |
|---|---|---|---|
| Vengeful Townsfolk | 2W | Creature — Human Citizen | Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. 3/3 |
| Treason of Isengard | 2U | Sorcery | Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
| Rathi Dragon | 2RR | Creature — Dragon | Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. 5/5 |
| Soul of Windgrace | 1BRG | Legendary Creature — Cat Avatar | Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it. 5/4 |
| Roilmage's Trick | 3U | Instant | Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card. |
| Smoldering Werewolf | 2RR | Creature — Werewolf Horror | When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. {4}{R}{R}: Transform Smoldering Werewolf. 3/2 |
| Miasmic Mummy | 1B | Creature — Zombie Jackal | When Miasmic Mummy enters the battlefield, each player discards a card. 2/2 |
| Contamination | 2B | Enchantment | At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount. |
| Nils, Discipline Enforcer | 2W | Legendary Creature — Human Cleric | At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature. 2/2 |
| Telepathic Spies | 2U | Creature — Human Wizard | When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2 |