Card Codex

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17 May 2024: Card library updated.

City of Solitude

2G · Enchantment

Players can cast spells and activate abilities only during their own turns.

Similar cards

Color identity:
NameManaTypeText
Triton Fortune Hunter 2UCreature — Merfolk Soldier Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. 2/2
Base Camp Land Base Camp enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Insight 2UEnchantment Whenever an opponent casts a green spell, you draw a card.
Voidstone Gargoyle 3WWCreature — Gargoyle Flying As Voidstone Gargoyle enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated. 3/3
Teferi's Response 1UInstant Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.
Vines of Vastwood GInstant Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Firespout 2R/GSorcery Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)
Bloodbond March 2BGEnchantment Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
Cankerous Thirst 3B/GInstant If {B} was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast this spell, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
Calamity's Wake 1WInstant Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
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