Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

City of Solitude

2G · Enchantment

Players can cast spells and activate abilities only during their own turns.

Similar cards

Color identity:
NameManaTypeText
Ardenvale Paladin 3WCreature — Human Knight Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. 2/5
The Master, Multiplied 4BRLegendary Creature — Time Lord Rogue Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control. 4/3
Skulking Ghost 1BCreature — Spirit Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it. 2/1
Loxodon Smiter 1GWCreature — Elephant Soldier This spell can't be countered. If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. 4/4
Kraken's Eye 2Artifact Whenever a player casts a blue spell, you may gain 1 life.
Zuran Enchanter 1UCreature — Human Wizard {2}{B}, {T}: Target player discards a card. Activate only during your turn. 1/1
Personal Incarnation 3WWWCreature — Avatar Incarnation {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up. 6/6
Temple Elder 2WCreature — Human Cleric {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/2
Twinning Glass 4Artifact {1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
A-Sepulcher Ghoul 1BCreature — Zombie Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. 2/2
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