Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

City of Solitude

2G · Enchantment

Players can cast spells and activate abilities only during their own turns.

Similar cards

Color identity:
NameManaTypeText
Sram, Senior Edificer 1WLegendary Creature — Dwarf Advisor Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2
Spiritual Focus 1WEnchantment Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Pit Imp BCreature — Imp Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Segmented Wurm 3RGCreature — Wurm Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. 5/5
Xavier Sal, Infested Captain BGULegendary Creature — Human Fungus Pirate {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) {T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 3/3
Lambholt Ravager Creature — Werewolf Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Bruenor Battlehammer 2RWLegendary Creature — Dwarf Warrior Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. 5/3
Horobi, Death's Wail 2BBLegendary Creature — Spirit Flying Whenever a creature becomes the target of a spell or ability, destroy that creature. 4/4
Humble Defector 1RCreature — Human Rogue {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. 2/1
Roterothopter 1Artifact Creature — Thopter Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn. 0/2
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