M:tG card similarity search
5RRR · Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Name | Mana | Type | Text |
---|---|---|---|
Waildrifter | Creature — Hippogriff Spirit | Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2 | |
Endure | 3WW | Instant | Prevent all damage that would be dealt to you and permanents you control this turn. |
Fixed Point in Time | Phenomenon | When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.) | |
Nissa's Chosen | GG | Creature — Elf Warrior | If Nissa's Chosen would die, put it on the bottom of its owner's library instead. 2/3 |
Kruphix, God of Horizons | 3GU | Legendary Enchantment Creature — God | Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead. 4/7 |
Flaying Tendrils | 1BB | Sorcery | Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. |
Spoils of the Hunt | 2G | Instant | Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls. |
Malicious Malfunction | 1BB | Sorcery | All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. |
A-Departed Soulkeeper | Creature — Spirit | Flying If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 | |
Consulate Surveillance | 3W | Enchantment | When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. |