M:tG card similarity search
1G · Creature — Human Citizen
Whenever Civic Gardener attacks, untap target creature or land. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Jilt | 1U | Instant | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature. |
Lord of the Void | 4BBB | Creature — Demon | Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. 7/7 |
Tangle Asp | 1G | Creature — Snake | Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. 1/2 |
Rebuild the City | 3BRG | Sorcery | Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.) |
Nightscape Master | 2BB | Creature — Zombie Wizard | {U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. 2/2 |
Varis, Silverymoon Ranger | 1GG | Legendary Creature — Human Elf Ranger | Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token. 3/3 |
Vigilante Justice | 3R | Enchantment | Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target. |
Spiritmonger | 3BG | Creature — Beast | Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn. 6/6 |
Geist Trappers | 4G | Creature — Human Warrior | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach. 3/5 |
Dauntless River Marshal | 1W | Creature — Human Soldier | Dauntless River Marshal gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature. 2/1 |