M:tG card similarity search
2G · Creature — Elf Druid Warrior
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Haunting Imitation | 2U | Sorcery | Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand. |
Horizon Drake | 1UU | Creature — Drake | Flying, protection from lands 3/1 |
Wolverine Riders | 4GG | Creature — Elf Warrior | At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness. 4/4 |
Abzan Guide | 3WBG | Creature — Human Warrior | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4 |
Keldon Firebombers | 3RR | Creature — Human Soldier | When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three. 3/3 |
Frontier Seeker | 1W | Creature — Human Scout | When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/1 |
Tavern Ruffian | 3R | Creature — Human Warrior Werewolf | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5 |
Naga Oracle | 3U | Creature — Naga Cleric | When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 2/4 |
Court of Bounty | 2GG | Enchantment | When Court of Bounty enters the battlefield, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield. |
Unexpected Conversion | 2U | Sorcery | Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way. |