Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Claim the Precious

1BB · Sorcery

Destroy target creature. The Ring tempts you.

Similar cards

Color identity:
NameManaTypeText
Thassa, Deep-Dwelling 3ULegendary Enchantment Creature — God Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature. 6/5
Siege Dragon 5RRCreature — Dragon Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls. 5/5
Puppet Strings 3Artifact {2}, {T}: You may tap or untap target creature.
Thassa's Ire UEnchantment {3}{U}: You may tap or untap target creature.
Svyelunite Priest 1UCreature — Merfolk Cleric {U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.) 1/1
Quakefoot Cyclops 4RCreature — Cyclops When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Quakefoot Cyclops, target creature can't block this turn. 4/4
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Down for Repairs 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
Pteron Ghost 1WCreature — Dinosaur Spirit Flying Sacrifice Pteron Ghost: Regenerate target artifact. 1/1
Dwarven Thaumaturgist 2RCreature — Dwarf Shaman {T}: Switch target creature's power and toughness until end of turn. 1/2
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