Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Clairvoyance

U · Instant

Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Ritual of Rejuvenation 2WInstant You gain 4 life. Draw a card.
Memory Leak 2BSorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling {1} ({1}, Discard this card: Draw a card.)
Zurzoth, Chaos Rider 2RLegendary Creature — Devil Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. 2/3
Whirlwind of Thought 1URWEnchantment Whenever you cast a noncreature spell, draw a card.
Implement of Combustion 1Artifact {R}, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker. When Implement of Combustion is put into a graveyard from the battlefield, draw a card.
The Archimandrite 2URWLegendary Creature — Human Advisor At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5
Primitive Etchings 2GGEnchantment Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Drifting Djinn 4UUCreature — Djinn Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.) 5/5
Diviner's Wand 3Tribal Artifact — Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}
Thran Turbine 1Artifact At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
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