Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Clairvoyance

U · Instant

Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Curate 1UInstant Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.
Discovery 1U/BSorcery Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Swift Spiral 1WInstant — Adventure Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Ragamuffyn 2BCreature — Zombie Cleric Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand. 2/2
Rings a Bell 2UUEnchantment As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
Armistice 2WEnchantment {3}{W}{W}: You draw a card and target opponent gains 3 life.
Refresh 2GInstant Regenerate target creature. Draw a card.
Maddening Imp 2BCreature — Imp Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat. 1/1
Jon Irenicus, the Exile 2UBLegendary Creature — Elf Wizard At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards. 3/5
Flow of Ideas 5USorcery Draw a card for each Island you control.
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