Card Codex

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17 May 2024: Card library updated.

Clara Oswald

6 · Legendary Creature — Human Advisor

Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/6

Similar cards

Color identity:
NameManaTypeText
Drought 2WWEnchantment At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Diffusion Sliver 1UCreature — Sliver Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. 1/1
Iridescent Angel 5WUCreature — Angel Flying, protection from all colors 4/4
Bloom Tender 1GCreature — Elf Druid {T}: For each color among permanents you control, add one mana of that color. 1/1
Automated Artificer 2Artifact Creature — Artificer {T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell. 1/3
Lukka, Bound to Ruin 2RR/G/PGLegendary Planeswalker — Lukka Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures. [−1]: Create a 3/3 green Phyrexian Beast creature token with toxic 1. [−4]: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you controlled as you activated this ability. Loyalty 5
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Skulking Fugitive 2BCreature — Horror Mercenary When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. 3/4
Sengir Connoisseur 3BBCreature — Vampire Flying Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn. 3/3
Forsaken Thresher Artifact Creature — Construct At the beginning of your precombat main phase, add one mana of any color. 5/5
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