M:tG card similarity search
6 · Legendary Creature — Human Advisor
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/6
Name | Mana | Type | Text |
---|---|---|---|
Quirion Explorer | 1G | Creature — Elf Druid Scout | {T}: Add one mana of any color that a land an opponent controls could produce. 1/1 |
Herald of the Forgotten | 6WW | Creature — Cat Beast | Flying When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield. 6/6 |
Loam Dryad | G | Creature — Dryad Horror | {T}, Tap an untapped creature you control: Add one mana of any color. 1/2 |
Thran Quarry | Land | At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color. | |
Springleaf Drum | 1 | Artifact | {T}, Tap an untapped creature you control: Add one mana of any color. |
Cartel Aristocrat | WB | Creature — Human Advisor | Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. 2/2 |
Obstinate Baloth | 2GG | Creature — Beast | When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. 4/4 |
Nacatl Outlander | RG | Creature — Cat Scout | Protection from blue 2/2 |
Cavern of Souls | Land | As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. | |
A Good Thing | 4WB | Enchantment | Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |