Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Clarion Spirit

1W · Creature — Spirit

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. 2/2

Similar cards

Color identity:
NameManaTypeText
Sanguine Statuette 1RArtifact When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
Druid's Call 1GEnchantment — Aura Enchant creature Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Moira, Urborg Haunt 2BLegendary Creature — Spirit Wizard Menace Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn. 3/2
Common Courtesy 2UUEnchantment Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.
Raff Capashen, Ship's Mage 2WULegendary Creature — Human Wizard Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) 3/3
Lotus Path Djinn 3UCreature — Djinn Monk Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/3
Riverwheel Aerialists 5UCreature — Djinn Monk Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 4/5
Revenant 4BCreature — Spirit Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. */*
Lunar Mystic 2UUCreature — Human Wizard Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. 2/2
Valorous Charge 1WWSorcery White creatures get +2/+0 until end of turn.
Page 235