M:tG card similarity search
1W · Sorcery
Choose one — • Destroy target Vampire. • Destroy target enchantment.
Name | Mana | Type | Text |
---|---|---|---|
Serra's Sanctum | Legendary Land | {T}: Add {W} for each enchantment you control. | |
Teferi's Response | 1U | Instant | Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. |
Enchantmentize | 3U | Enchantment — Aura | Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) |
One with the Stars | 3U | Enchantment — Aura | Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) |
Kill-Suit Cultist | R | Creature — Goblin Berserker | Kill-Suit Cultist attacks each combat if able. {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. 1/1 |
The Vanquisher | Hero | Your starting hand size is increased by one. Your maximum hand size is increased by one. | |
Court of Vantress | 2UU | Enchantment | When Court of Vantress enters the battlefield, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability. |
Ob Nixilis Reignited | 3BB | Legendary Planeswalker — Nixilis | [+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." Loyalty 5 |
Arrogant Bloodlord | 1BB | Creature — Vampire Knight | Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. 4/4 |
Tariff | 1W | Sorcery | Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one. |