M:tG card similarity search
1W · Sorcery
Choose one — • Destroy target Vampire. • Destroy target enchantment.
Name | Mana | Type | Text |
---|---|---|---|
Demonic Vigor | B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand. |
Squee's Embrace | RW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand. |
Dwarven Song | R | Instant | One or more target creatures become red until end of turn. |
Tangle Hulk | 5 | Artifact Creature — Phyrexian Beast | {2}{G}: Regenerate Tangle Hulk. 5/3 |
Aura Graft | 1U | Instant | Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. |
Auramancer | 2W | Creature — Human Wizard | When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. 2/2 |
Spectral Grasp | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control. |
Flicker of Fate | 1W | Instant | Exile target creature or enchantment, then return it to the battlefield under its owner's control. |
Convenient Target | R | Enchantment — Aura | Enchant creature When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. {2}{R}: Return Convenient Target from your graveyard to your hand. |
Frontier Explorer | W | Creature — Cat Scout | {3}, {T}: Until end of turn, you may play one basic Plains card from outside the game. 2/1 |