M:tG card similarity search
1W · Sorcery
Choose one — • Destroy target Vampire. • Destroy target enchantment.
Name | Mana | Type | Text |
---|---|---|---|
Eidolon of Rhetoric | 2W | Enchantment Creature — Spirit | Each player can't cast more than one spell each turn. 1/4 |
Griffin Guide | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying. |
Krond the Dawn-Clad | GGGWWW | Legendary Creature — Archon | Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. 6/6 |
Halo Hopper | 3 | Artifact Creature — Frog | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) 3/2 |
Enchanted Evening | 3W/UW/U | Enchantment | All permanents are enchantments in addition to their other types. |
Cryptek | 3B | Artifact Creature — Necron Wizard | {1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control. 3/3 |
Dragon Breath | 1R | Enchantment — Aura | Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. |
Regenerations Restored | WU | Enchantment | Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one. |
Banewasp Affliction | 1B | Enchantment — Aura | Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness. |
The Eternal Wanderer | 4WW | Legendary Planeswalker | No more than one creature can attack The Eternal Wanderer each combat. [+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. [0]: Create a 2/2 white Samurai creature token with double strike. [−4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way. Loyalty 5 |