M:tG card similarity search
4GG · Creature — Human Citizen
When Cleanup Crew enters the battlefield, choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. • You gain 4 life. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Natural State | G | Instant | Destroy target artifact or enchantment with mana value 3 or less. |
Boggart Loggers | 2B | Creature — Goblin Rogue | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. 2/1 |
Ao, the Dawn Sky | 3WW | Legendary Creature — Dragon Spirit | Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4 |
Nosy Goblin | 2R | Creature — Goblin | {T}, Sacrifice Nosy Goblin: Destroy target face-down creature. 2/1 |
Make Your Move | 2W | Instant | Destroy target artifact, enchantment, or creature with power 4 or greater. |
Druid of Purification | 3G | Creature — Human Druid | When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. 2/3 |
Mystic Melting | 3G | Instant | Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep. |
Rust Scarab | 4G | Creature — Insect | Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. 4/5 |
Final-Sting Faerie | 3B | Creature — Faerie Assassin | Flying When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. 2/2 |
Kharis & The Beholder | 1GGWW | Legendary Creature — Dragon Eye Wizard | Flying When Kharis & The Beholder enters the battlefield and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.) • If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. • If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature. 1/20 |