M:tG card similarity search
2G · Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Name | Mana | Type | Text |
---|---|---|---|
Moon-Blessed Cleric | 2W | Creature — Human Elf Cleric | Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. 3/2 |
The World Spell | 5GG | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Put up to two non-Saga permanent cards from your hand onto the battlefield. |
Hurkyl, Master Wizard | 1UU | Legendary Creature — Human Wizard Advisor | At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. 2/4 |
Planeswalker's Favor | 2G | Enchantment | {3}{G}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value. |
Wheel of Sun and Moon | G/WG/W | Enchantment — Aura | Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. |
Nissa, Nature's Artisan | 4GG | Legendary Planeswalker — Nissa | [+3]: You gain 3 life. [−4]: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. [−12]: Creatures you control get +5/+5 and gain trample until end of turn. Loyalty 5 |
Arboreal Grazer | G | Creature — Sloth Beast | Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. 0/3 |
On the Trail | 1G | Enchantment | Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. |
Rally the Horde | 5R | Sorcery | Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way. |
Blossom Prancer | 3GG | Creature — Spirit | Reach When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life. 4/4 |