M:tG card similarity search
4R · Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Name | Mana | Type | Text |
---|---|---|---|
Scare Tactics | B | Instant | Creatures you control get +1/+0 until end of turn. |
Shield Wall | 1W | Instant | Creatures you control get +0/+2 until end of turn. |
Solidarity | 3W | Instant | Creatures you control get +0/+5 until end of turn. |
Steadfastness | 1W | Sorcery | Creatures you control get +0/+3 until end of turn. |
Virtuous Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
Vitalizing Wind | 8G | Instant | Creatures you control get +7/+7 until end of turn. |
Warrior's Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. |
Warrior's Honor | 2W | Instant | Creatures you control get +1/+1 until end of turn. |
The Nipton Lottery | 2BR | Sorcery | Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. |
Gnoll Hunting Party | 5R | Creature — Gnoll | This spell costs {1} less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike. 4/4 |