Card Codex

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17 May 2024: Card library updated.

Cleaver Riot

4R · Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Similar cards

Color identity:
NameManaTypeText
Talon Sliver 1WCreature — Sliver All Sliver creatures have first strike. 1/1
Resistance Reunited 1WInstant Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn.
Strider, Ranger of the North 2RGLegendary Creature — Human Ranger Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. 4/4
Tajic, Legion's Edge 1RWLegendary Creature — Human Soldier Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn. 3/2
Alabaster Mage 1WCreature — Human Wizard {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 2/1
Sejiri Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn.
Skyhunter Patrol 2WWCreature — Cat Knight Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) 2/3
Center Soul 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Emerge Unscathed WInstant Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Drop Tower Artifact — Attraction Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
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