Card Codex

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17 May 2024: Card library updated.

Cleaver Riot

4R · Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Similar cards

Color identity:
NameManaTypeText
Pestilent Kathari 2BCreature — Bird Warrior Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{R}: Pestilent Kathari gains first strike until end of turn. 1/1
Moorland Inquisitor 1WCreature — Human Soldier {2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/2
Fallaji Chaindancer 3RCreature — Human Soldier {2}: Fallaji Chaindancer gains double strike until end of turn. 2/4
Odric, Lunarch Marshal 3WLegendary Creature — Human Soldier At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. 3/3
Sunhome, Fortress of the Legion Land {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Xathrid Slyblade 2BCreature — Human Assassin Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.) 2/1
Fabled Path of Searo Point Legendary Land — Mountain {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.
Kelsinko Ranger WCreature — Human Ranger {1}{W}: Target green creature gains first strike until end of turn. 1/1
Willing 1WBInstant Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Entropic Cloud 1BInstant — Adventure Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
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