Card Codex

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17 May 2024: Card library updated.

Cleric Class

W · Enchantment — Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Similar cards

Color identity:
NameManaTypeText
Brackish Trudge 2BCreature — Fungus Beast Brackish Trudge enters the battlefield tapped. {1}{B}: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn. 4/2
Awe Strike WInstant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Vampire Neonate BCreature — Vampire {2}, {T}: Each opponent loses 1 life and you gain 1 life. 0/3
Vampire Opportunist 1BCreature — Vampire {6}{B}: Each opponent loses 2 life and you gain 2 life. 2/1
Dark Offering 4BBSorcery Destroy target nonblack creature. You gain 3 life.
Poison Arrow 4BBSorcery Destroy target nonblack creature. You gain 3 life.
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Sanctum Seeker 2BBCreature — Vampire Knight Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. 3/4
Wet Willie of the Damned 2BBSorcery Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Witch of the Moors 3BBCreature — Human Warlock Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. 4/4
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