Card Codex

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17 May 2024: Card library updated.

Cleric of Life's Bond

WB · Creature — Vampire Cleric

Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. 2/2

Similar cards

Color identity:
NameManaTypeText
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Peace of Mind 1WEnchantment {W}, Discard a card: You gain 3 life.
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Railway Brawler 3GGCreature — Rhino Warrior Reach, trample Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/5
Confessor WCreature — Human Cleric Whenever a player discards a card, you may gain 1 life. 1/1
Knight of Dawn's Light 1WCreature — Human Knight First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. 2/2
Energizer 4Artifact Creature — Juggernaut {2}, {T}: Put a +1/+1 counter on Energizer. 2/2
Murasa Ranger 3GCreature — Human Warrior Ranger Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. 3/3
Sanguine Bond 3BBEnchantment Whenever you gain life, target opponent loses that much life.
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