Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Clever Combo

1G · Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Mausoleum Secrets 1BInstant Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
Vile Entomber 2BBCreature — Zombie Warlock Deathtouch When Vile Entomber enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle. 2/2
Teacher's Pet 1WCreature — Cat Bird Scientist {2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle. 2/1
Gifts Ungiven 3UInstant Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Realms Uncharted 2GInstant Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Mystical Tutor UInstant Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Final Parting 3BBSorcery Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
The Champion Hero {2}, {T}, Exile The Champion: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library.
Reckless Handling 1RSorcery Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
Case of the Shattered Pact 2Enchantment — Case When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Page 29