Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Clever Combo

1G · Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Nostalgic Dreams GGSorcery As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Soramaro, First to Dream 4UULegendary Creature — Spirit Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card. */*
Wirewood Savage 2GCreature — Elf Whenever a Beast enters the battlefield, you may draw a card. 2/2
Predict 1UInstant Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Fetch Quest 5GGSorcery — Adventure Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Mtenda Griffin 3WCreature — Griffin Flying {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep. 2/2
Curiosity Crafter 3UCreature — Bird Wizard Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card. 3/3
Ranar the Ever-Watchful 2WULegendary Creature — Spirit Warrior Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. 2/3
Vega, the Watcher 1WULegendary Creature — Bird Spirit Flying Whenever you cast a spell from anywhere other than your hand, draw a card. 2/2
Asylum Visitor 1BCreature — Vampire Wizard At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/1
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