M:tG card similarity search
2U · Creature — Gnome Wizard
Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4 |
Dungeon Geists | 2UU | Creature — Spirit | Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. 3/3 |
Gitaxian Anatomist | 3U | Creature — Phyrexian Wizard | When Gitaxian Anatomist enters the battlefield, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/5 |
Surtland Elementalist | 5UU | Creature — Giant Wizard | As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost. 8/8 |
Dust of Moments | 2W | Instant | Choose one — • Remove two time counters from each permanent and each suspended card. • Put two time counters on each permanent with a time counter on it and each suspended card. |
Reconnaissance | W | Enchantment | {0}: Remove target attacking creature you control from combat and untap it. |
Unstable Obelisk | 3 | Artifact | {T}: Add {C}. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. |
Smelt-Ward Minotaur | 2R | Creature — Minotaur Warrior | Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. 2/3 |
Rare-B-Gone | 2BR | Sorcery | Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare. |
Dread Wight | 3BB | Creature — Zombie | At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature." 3/4 |