M:tG card similarity search
2U · Creature — Gnome Wizard
Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Windrider Wizard | 2U | Creature — Human Wizard | Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. 2/2 |
Puppet Strings | 3 | Artifact | {2}, {T}: You may tap or untap target creature. |
Thassa's Ire | U | Enchantment | {3}{U}: You may tap or untap target creature. |
Tarox Bladewing | 2RRR | Legendary Creature — Dragon | Flying, haste Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. 4/3 |
Vulshok Gauntlets | 2 | Artifact — Equipment | Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Damping Field | 2W | Enchantment | Players can't untap more than one artifact during their untap steps. |
Imi Statue | 3 | Artifact | Players can't untap more than one artifact during their untap steps. |
Phyrexian Gremlins | 2B | Creature — Phyrexian Gremlin | You may choose not to untap Phyrexian Gremlins during your untap step. {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. 1/1 |
Chitinous Crawler | 2BB | Creature — Insect Horror | At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard. Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard. 4/4 |
Guardian Archon | 4WW | Creature — Archon | Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. 5/5 |