M:tG card similarity search
2WB · Creature — Vampire Warrior Ally
Flying Whenever you gain life, each opponent loses 1 life. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Dumb Ass | 2R | Creature — Donkey Barbarian | At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn. 3.5/2 |
| Doomgape | 4B/GB/GB/G | Creature — Elemental | Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. 10/10 |
| Cat Warriors | 1GG | Creature — Cat Warrior | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/2 |
| Elite Cat Warrior | 2G | Creature — Cat Warrior | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3 |
| Hurloon Battle Hymn | 2R | Instant | Kicker {W} (You may pay an additional {W} as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life. |
| Shriveling Rot | 2BB | Instant | Choose one — • Until end of turn, whenever a creature is dealt damage, destroy it. • Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.) |
| Gerrard's Verdict | WB | Sorcery | Target player discards two cards. You gain 3 life for each land card discarded this way. |
| Auto-Key | Artifact — Contraption | Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life." | |
| Cecily, Haunted Mage | 1UBR | Legendary Creature — Human Wizard | Your maximum hand size is eleven. Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Friends forever (You can have two commanders if both have friends forever.) 3/5 |
| Orcish Captain | R | Creature — Orc Warrior | {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1 |