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17 May 2024: Card library updated.

Cliffrunner Behemoth

3G · Creature — Rhino Beast

Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. 5/3

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Color identity:
NameManaTypeText
Guild Artisan 1RLegendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Resilient Roadrunner 1RCreature — Bird Haste, protection from Coyotes {3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste. 2/2
Depart the Realm 1UInstant Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Molten Disaster XRRSorcery Kicker {R} (You may pay an additional {R} as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
Consign 1UInstant Return target nonland permanent to its owner's hand.
Disperse 1UInstant Return target nonland permanent to its owner's hand.
Steam Clean 1USorcery — Adventure Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Void Snare USorcery Return target nonland permanent to its owner's hand.
Stensia Uprising 2RREnchantment At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
Cunning Coyote 1RCreature — Coyote Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/2
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