Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cliffrunner Behemoth

3G · Creature — Rhino Beast

Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. 5/3

Similar cards

Color identity:
NameManaTypeText
Mesmerizing Benthid 3UUCreature — Octopus When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. 4/5
Seasinger 1UUCreature — Merfolk When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. 0/1
Mesmeric Orb 2Artifact Whenever a permanent becomes untapped, that permanent's controller mills a card.
Banehound BCreature — Nightmare Dog Lifelink, haste 1/1
Guard Duty WEnchantment — Aura Enchant creature Enchanted creature has defender.
A-Dragon's Rage Channeler RCreature — Human Shaman Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able. 1/1
Abzan Falconer 2WCreature — Human Soldier Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Black Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Shield of Duty and Reason WEnchantment — Aura Enchant creature Enchanted creature has protection from green and from blue.
Webspinner Cuff 2GArtifact Creature — Equipment Spider Reach Equipped creature gets +1/+4 and has reach. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/4
Page 80