Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Clinging Mists

2G · Instant

Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Similar cards

Color identity:
NameManaTypeText
Hot Soup 1Artifact — Equipment Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Ancestor's Embrace Enchantment — Aura Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
Intrepid Outlander 1GCreature — Orc Ranger Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3
Bushi Tenderfoot WCreature — Human Soldier When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot. 1/1
Antagonism 3REnchantment At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Giant Tortoise 1UCreature — Turtle Giant Tortoise gets +0/+3 as long as it's untapped. 1/1
Pinpoint Avalanche 3RRInstant Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
Conclave Sledge-Captain 5GCreature — Elephant Soldier Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. 4/4
Loam Dryad GCreature — Dryad Horror {T}, Tap an untapped creature you control: Add one mana of any color. 1/2
Call In a Professional 2RInstant Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
Page 158