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17 May 2024: Card library updated.

Clinging Mists

2G · Instant

Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Similar cards

Color identity:
NameManaTypeText
Moonmist 1GInstant Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Revealing Wind 2GInstant Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
Statecraft 3UEnchantment Prevent all combat damage that would be dealt to and dealt by creatures you control.
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Winds of Qal Sisma 1GInstant Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Encircling Fissure 2WInstant Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Guard Gomazoa 2UCreature — Jellyfish Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa. 1/3
Blunt the Assault 3GInstant You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
Seraph of the Sword 3WCreature — Angel Flying Prevent all combat damage that would be dealt to Seraph of the Sword. 3/3
Vine Snare 2GInstant Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
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