M:tG card similarity search
2G · Instant
Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Name | Mana | Type | Text |
---|---|---|---|
Well of Life | 4 | Artifact | At the beginning of your end step, if you control no untapped lands, you gain 2 life. |
Norritt | 3B | Creature — Imp | {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared. 1/1 |
Ray of Frost | 1U | Enchantment — Aura | Flash Enchant creature When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step. |
Enduring Angel | 2WWW | Creature — Angel | Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. 3/3 |
Icebreaker Kraken | 10UU | Snow Creature — Kraken | This spell costs {1} less to cast for each snow land you control. When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand. 8/8 |
Deserted Temple | Land | {T}: Add {C}. {1}, {T}: Untap target land. | |
Sky Hussar | 3WU | Creature — Human Knight | Flying When Sky Hussar enters the battlefield, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.) 4/3 |
Energy Tap | U | Sorcery | Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value. |
Sevinne, the Chronoclasm | 2URW | Legendary Creature — Human Wizard | Prevent all damage that would be dealt to Sevinne, the Chronoclasm. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy. 2/2 |
Ley Druid | 2G | Creature — Human Druid | {T}: Untap target land. 1/1 |