M:tG card similarity search
2 · Tribal Artifact — Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3}
| Name | Mana | Type | Text |
|---|---|---|---|
| Deadeye Navigator | 4UU | Creature — Spirit | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." 5/5 |
| Banners Raised | R | Instant | Creatures you control get +1/+0 until end of turn. |
| Bar the Door | 2W | Instant | Creatures you control get +0/+4 until end of turn. |
| Burn Bright | 2R | Instant | Creatures you control get +2/+0 until end of turn. |
| Charge | W | Instant | Creatures you control get +1/+1 until end of turn. |
| Chorus of Woe | B | Sorcery | Creatures you control get +1/+0 until end of turn. |
| Desperate Charge | 2B | Sorcery | Creatures you control get +2/+0 until end of turn. |
| Ethereal Guidance | 2W | Sorcery | Creatures you control get +2/+1 until end of turn. |
| Flourish | 4GW | Sorcery | Creatures you control get +2/+2 until end of turn. |
| Gerrard's Battle Cry | W | Enchantment | {2}{W}: Creatures you control get +1/+1 until end of turn. |