M:tG card similarity search
1B · Enchantment — Aura
Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Name | Mana | Type | Text |
---|---|---|---|
Arcanum Wings | 1U | Enchantment — Aura | Enchant creature Enchanted creature has flying. Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) |
Zareth San, the Trickster | 3UB | Legendary Creature — Merfolk Rogue | Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. 4/4 |
The Unspeakable | 6UUU | Legendary Creature — Spirit | Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. 6/7 |
Giant Turtle | 1GG | Creature — Turtle | Giant Turtle can't attack if it attacked during your last turn. 2/4 |
Lady Caleria | 3GGWW | Legendary Creature — Elf Archer | {T}: Lady Caleria deals 3 damage to target attacking or blocking creature. 3/6 |
Sacellum Archers | 2G | Creature — Elf Archer | {R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. 2/3 |
Glyph of Life | W | Instant | Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life. |
Thirst for Discovery | 2U | Instant | Draw three cards. Then discard two cards unless you discard a basic land card. |
Howl of the Hunt | 2G | Enchantment — Aura | Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance. |
Stinkdrinker Bandit | 3B | Creature — Goblin Rogue | Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. 2/1 |