M:tG card similarity search
2 · Artifact — Equipment
Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Favorable Destiny | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) |
Tandem Lookout | 2U | Creature — Human Scout | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." 2/1 |
Hermetic Study | 1U | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target." |
Power of Fire | 1R | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target." |
Psionic Gift | 1U | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target." |
Mistform Wall | 2U | Creature — Illusion Wall | Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn. 1/4 |
Captivating Crew | 3R | Creature — Human Pirate | {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 4/3 |
Grasp of the Hieromancer | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
Ravager's Mace | 1BR | Artifact — Equipment | When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R} |
Freewind Equenaut | 2W | Creature — Human Archer | Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." 2/2 |