Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloak of the Bat

2 · Artifact — Equipment

Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Skywatcher Adept UCreature — Merfolk Wizard Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2 Flying 1/1
Griselbrand 4BBBBLegendary Creature — Demon Flying, lifelink Pay 7 life: Draw seven cards. 7/7
Dalakos, Crafter of Wonders 1URLegendary Creature — Merfolk Artificer {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste. 2/4
Flameshadow Conjuring 3REnchantment Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Citywatch Sphinx 5UCreature — Sphinx Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 5/4
Planar Ally 3WWCreature — Angel Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 3/3
Temporal Isolation 1WEnchantment — Aura Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
A-Elven Bow GArtifact — Equipment When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3}
Barbed Field 2RREnchantment — Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to any target."
Vengeant Earth 1GInstant Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
Page 233