M:tG card similarity search
4G · Creature — Human Ranger
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4
Name | Mana | Type | Text |
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Korozda Gorgon | 3BG | Creature — Gorgon | Deathtouch {2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn. 2/5 |
Symmetry Matrix | 4 | Artifact | Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card. |
Sea-Dasher Octopus | 1UU | Creature — Octopus | Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card. 2/2 |
Sen Triplets | 2WUB | Legendary Artifact Creature — Human Wizard | At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn. 3/3 |
Nearheath Stalker | 4R | Creature — Vampire Rogue | Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/1 |
Nagao, Bound by Honor | 3W | Legendary Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. 3/3 |
Channel | GG | Sorcery | Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. |
Ironhoof Ox | 3GG | Creature — Ox | Ironhoof Ox can't be blocked by more than one creature. 4/4 |
Brightmare | 2W | Creature — Unicorn | When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. 2/3 |
Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |