M:tG card similarity search
4G · Creature — Human Ranger
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4
Name | Mana | Type | Text |
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Setessan Training | 1G | Enchantment — Aura | Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
Fraying Line | 4 | Artifact | When Fraying Line enters the battlefield, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. |
Ill-Tempered Loner | 2RR | Creature — Human Werewolf | Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. {1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |
Model of Unity | 3 | Artifact | Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. {T}: Add one mana of any color. |
Nahiri's Binding | 1WW | Enchantment — Aura | Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
Petrify | 1W | Enchantment — Aura | Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
Planar Disruption | 1W | Enchantment — Aura | Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
Suppression Bonds | 3W | Enchantment — Aura | Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
High Noon | 1W | Enchantment | Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target. |
Culling Dais | 2 | Artifact | {T}, Sacrifice a creature: Put a charge counter on Culling Dais. {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. |