Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cloaked Siren

3U · Creature — Siren

Flash (You may cast this spell any time you could cast an instant.) Flying 3/2

Similar cards

Color identity:
NameManaTypeText
Dawnbringer Charioteers 2WWCreature — Human Soldier Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. 2/4
Demonic Rising 3BBEnchantment At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
Mystic Penitent WCreature — Human Nomad Mystic Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. 1/1
A-Falcon Abomination 2UCreature — Zombie Bird Flash Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2
Zephyr Boots 1Artifact — Equipment Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Advanced Stitchwing 3UUCreature — Zombie Horror Flying {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. 3/4
Stitchwing Skaab 3UCreature — Zombie Horror Flying {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. 3/1
Palladia-Mors 2RRGGWWLegendary Creature — Elder Dragon Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. 7/7
Akroma, Vision of Ixidor 5WWLegendary Creature — Angel Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6
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