M:tG card similarity search
3UU · Creature — Human Spy
When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) 2/2
Name | Mana | Type | Text |
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Omnath, Locus of Mana | 2G | Legendary Creature — Elemental | You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. 1/1 |
Tadeas, Juniper Ascendant | 2GW | Legendary Creature — Human Monk | Reach Tadeas has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Whenever one or more creatures you control deal combat damage to a player, draw a card. 1/3 |
Marauding Maulhorn | 2RR | Creature — Beast | Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. 5/3 |
Frenetic Efreet | 1UR | Creature — Efreet | Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/1 |
Stone-Tongue Basilisk | 4GGG | Creature — Basilisk | Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. 4/5 |
Xenograft | 4U | Enchantment | As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types. |
Getaway Glamer | W | Instant | Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power. |
Bloom Hulk | 3G | Creature — Plant Elemental | When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4 |
Mystic Melting | 3G | Instant | Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep. |
Overseer of Vault 76 | 2W | Legendary Creature — Human Advisor | First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. 3/3 |