Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Clockwork Droid

2 · Artifact Creature — Robot

You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) 3/1

Similar cards

Color identity:
NameManaTypeText
Assaultron Dominator 1RArtifact Creature — Robot When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters). Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. 2/2
Planar Outburst 3WWSorcery Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Ghost Ark 4Artifact — Vehicle Flying Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
Perilous Voyage 1UInstant Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Waildrifter Creature — Hippogriff Spirit Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2
Split-Tail Miko 1WCreature — Fox Cleric {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. 1/1
Hook-Haunt Drifter Creature — Spirit Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. 1/2
Projektor Inspector 2UCreature — Human Detective Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. 3/2
Blood Age General 1RCreature — Spirit Warrior {T}: Attacking Spirits get +1/+0 until end of turn. 2/2
Strength-Testing Hammer 1Artifact — Equipment Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}
Page 444