M:tG card similarity search
3 · Artifact Creature — Fox
When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Raff, Weatherlight Stalwart | WU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. 1/3 |
Sacred Excavation | 3U | Sorcery | Return up to two target cards with cycling from your graveyard to your hand. |
Rousing of Souls | 2W | Sorcery | Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. |
Nylea's Presence | 1G | Enchantment — Aura | Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types. |
Shadrix Silverquill | 3WB | Legendary Creature — Elder Dragon | Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. 2/5 |
Otherworld Atlas | 4 | Artifact | {T}: Put a charge counter on Otherworld Atlas. {T}: Each player draws a card for each charge counter on Otherworld Atlas. |
Currency Converter | 1 | Artifact | Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. |
Tendrils of Despair | B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Target opponent discards two cards. |
Academy Wall | 2U | Creature — Wall | Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. 0/5 |
Hard Cover | U | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card." |