M:tG card similarity search
5 · Artifact Creature — Hydra
Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target. {T}: Put a +1/+1 counter on Clockwork Hydra. 0/0
Name | Mana | Type | Text |
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Lunar Avenger | 7 | Artifact Creature — Golem | Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. 2/2 |
Tamiyo's Immobilizer | 3U | Artifact | Tamiyo's Immobilizer enters the battlefield with four oil counters on it. {T}, Remove an oil counter from Tamiyo's Immobilizer: Tap target artifact or creature. |
Rising Populace | 2W | Creature — Human | Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. 2/2 |
Rogue Skycaptain | 2R | Creature — Human Rogue Mercenary | Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. 3/4 |
Khabál Ghoul | 2B | Creature — Zombie | At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn. 1/1 |
Cephalid Vandal | 1U | Creature — Cephalid Rogue | At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal. 1/1 |
Jetmir's Fixer | RG | Creature — Cat Warrior | {R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead. 2/2 |
Stolen Goodies | 3G | Sorcery — Adventure | Distribute three +1/+1 counters among any number of target creatures you control. |
Venerable Knight | W | Creature — Human Knight | When Venerable Knight dies, put a +1/+1 counter on target Knight you control. 2/1 |
Cleric of Life's Bond | WB | Creature — Vampire Cleric | Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. 2/2 |